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If we're going to do real-time raytracing, we have to
If we're going to do real-time raytracing, we have to do it faster.
That means we have to change the way we render. This is especially true of games that need to be more interactive and complex. It also means that the game engine must also take into account the effects the graphics on the game world.
With the DirectX 12 API, we can do things like add depth and shadows to raytracing, add a new color scheme to the game world, and create other new effects. In many cases, what we're doing is simply changing the engine. It's all done by using multiple shaders.
It has been a long time since we've seen this approach taken advantage of by any other developer. But a new approach for games like this is not new.
At the same time, Microsoft is also introducing new rendering techniques to the game world, including 3D geometry, particle effects, polygon support, and many more. This will allow us to get even more out of the game world and use it more precisely.
The graphics of DirectX 12 is also very well-prepared for virtual reality and the like. It's an exciting and versatile approach that will take you from an experience that many VR enthusiasts have never experienced, into a world that's not just a physical world but a virtual one.
Microsoft's new hardware, as well as new ways of getting at the real world are just some of these things we've seen in this space. They'll be great at showing us how to move the game world beyond just the surface of the screen.
While we're waiting for DX 12, it's time to get to work on a new GPU to take into account the new GPU's capabilities. Microsoft's open source GPU, CudaBoost, offers a new way of doing this, allowing for rendering even faster on the GPU. The problem is, with all the GPU compute power that GPU is able to generate, it's still a very limited resource.
It's likely we won't see any DirectX 12 support for any hardware until next year, but there are plenty of open source GPUs out there. What we'll see next is a new GPU that's even more capable and stable than its predecessor, the Radeon HD 6000.
The Radeon HD 6000 can go from a mere 16-bit CPU to the equivalent of a super high-end GPU like the GeForce GTX 1080. It's a very powerful GPU that will take advantage of high performance, high
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